Tag Archives: ux

Memories of Fake Buttons Past & Present

I remember using an app called PacerForum on my IIfx back in the mid 90s. You wouldn’t mistake it for something complicated, it was just a glorified discussion forum. But the memory I kept of that app was the simple presentation of discussion topics: Just a short title, a little graphic if you wanted and [...]
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Finding a groove

I had some issues early on with Twitter . That was from 2006. My first “official” twittering was from May 2008. Initially, my issues with Twitter were the “me to you” nature of it. And like I mentioned in the 2006 post, I had plenty of ways of doing that already. But its finally [...]
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Metropolis Mag’s “Capturing Culture”

Short article in the latest Metropolis about Chronicle Books hiring a corporate anthropologist to help design new offices. It’s a quick read: “[Her] thesis is that organizations have their own kind of invisible structure. In other words, what you see on the flowchart of a company isn’t necessarily how the work gets done,” Carabetta explains. Stephenson [...]
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No fancy book learning

I was reading KT Meaney’s piece from Design Observer, Greening the Grocery Store, when I realized how similar the problems facing the CF light world. Meaney’s post describes the confusion & misinformation people face when they try shopping “green”. What help does a consumer get? Did it surprise me that the “recycling symbol” at the bottom [...]
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Almost destiny

Found this little scrap in a pocket of a coat I rarely wear. Something I scribbled a long time ago when I was figuring out how best to transition to experience design. It’s a list of things I enjoyed doing and wanted to spend more time doing: “Presentation, Conceptualizing, Communication: drawing, motion/video/animation, writing, [...]
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Friending the Corporation

A post on Intermediary Factors had a couple of interesting quotes from a recent Jupiter Research report, “Networked Media: Thriving In An Intermediated World” David Schatsky, president of Jupiter Research one comment speaks volumes if we put it into context of the emerging market. He says “By paying closer attention to the tendencies of the end [...]
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Design stills from Tati’s Playtime

Jacques Tati’s Playtime is a wonderful movie; the setting, the color, the cinematography, the soundtrack, the fashion, everything, all wonderful. Sure there’s not much of a “traditional” plot, but this was the 60s, in Paris! Come on. Googling around, you’ll find many articles & books discussing (usually) the film’s architecture [...]
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Knowing your audience

From WSJ’s short interview with Tesco CEO Terry Leahy: Q: Tesco is famous for doing a lot of customer research with it’s loyalty program, the Clubcard. LEAHY: It’s an important technical part of an even more important philosophy, which is to listen to customers—but really listen. Many organizations say they listen, but they’re very selective in what [...]
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Thoughts on some new books

There’s a handful of new design related books available now. Both new titles and new editions of old favorites. “Sketching User Experiences” by Bill Buxton and “User-centered Design Stories” edited by Carol Righi are new and Alan Cooper’s classic “About Face 3” has been given a major update. No time to write up lengthy detailed reviews [...]
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Generations of Design Thinking

Bank of America has a pretty useful account feature called “Keep the Change” that came about from some work they did with IDEO. Keep the Change is brilliantly simple: use your debit card for purchases and Bank of America will round up to the nearest dollar, depositing that amount into a savings account. And [...]
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