Tag Archives: design

Memories of Fake Buttons Past & Present

I remember using an app called PacerForum on my IIfx back in the mid 90s. You wouldn’t mistake it for something complicated, it was just a glorified discussion forum. But the memory I kept of that app was the simple presentation of discussion topics: Just a short title, a little graphic if you wanted and [...]
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Good bye Mr McGoohan

Someone gave me The Prisoner TV series DVD box set long ago. Had no idea what to expect but was totally absorbed once I started watching. This was great TV. Obvious the care and thought that went into every aspect, from the dialog to the things hanging on the walls. Sadly #6 just passed away.
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The Making of Forever / Victoria & Albert Museum

The Making of Forever / Victoria & Albert Museum from Universal Everything. And catch a glimpse of Karsten Schmidt’s sketchbook as he works out the details.
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Fringe TV Titles

Fringe is the new show from J.J. Abrams. High production values, a crazy X-Files like vibe, conspiracies everywhere and something called “The Pattern”. I will withhold judgement for awhile. Suffice it to say, I was never a fan of Lost. But I will say this—I like the titles! And I think I like them because they [...]
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An idea for the iPhone and GPS

Once again success! Panning for gold in my archives brings this nugget from June 2003: Amble Time / “A shortcoming of standard maps is their inability to convey a sense of temporal scale. Can I stroll to the park for lunch, or would it take me all day? Amble Time adds an element of time to [...]
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Science Machine

Science Machine from Chad Pugh on Vimeo. Testing out some new Tumblr-like code. This is a time-lapse of an Adobe Illustrator master doing his thing. One of my favorite new Portishead songs provides the soundtrack.
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Almost destiny

Found this little scrap in a pocket of a coat I rarely wear. Something I scribbled a long time ago when I was figuring out how best to transition to experience design. It’s a list of things I enjoyed doing and wanted to spend more time doing: “Presentation, Conceptualizing, Communication: drawing, motion/video/animation, writing, [...]
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Design micro to macro

There are some interesting parallels between the ideas in Janine Benyus’s book Biomimicry: Innovation Inspired by Nature and Richard Gabriel’s recent essay “Design Beyond Human Abilities” (big PDF). Biomimicry is a survey of solutions the natural world has come up with to solve problems. Everything from spider webs to photosynthesis to the way chimps medicate themselves [...]
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Vat Grown Home

Math and architecture go hand in hand. Scale, proportion and ratio turn into the shapes and spaces we inhabit. The orientation of your home to the sun, lots of math. The stretching & shrinking of the glass windows in your office building, loads of math. Even your stairs, the risers and treads calculated to best [...]
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Design stills from Tati’s Playtime

Jacques Tati’s Playtime is a wonderful movie; the setting, the color, the cinematography, the soundtrack, the fashion, everything, all wonderful. Sure there’s not much of a “traditional” plot, but this was the 60s, in Paris! Come on. Googling around, you’ll find many articles & books discussing (usually) the film’s architecture [...]
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