Yearly Archives: 2005

Another Tom Kelley radio bit

This time from the Commonwealth Club, “Strategies for Driving Creativity Throughout Your Organization.” It’s a RealAudio stream, about an hour long.
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Announcing Studio One

“We are excited to announce the first of Fit’s series of studios. Studio One will be an intense learn-by-doing experience for twenty participants. Together, we will observe people in some context and activity, create product concepts, and evaluate those concepts with mockups and prototypes. Studio One provides a base of experience for later, deeper exploration [...]
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Windows XP, Apache 2 and SCGI Quick Start

These are my notes so I remember what I did in the future. Maybe they’ll work for you too. Consider the starting point a working system with XP, Apache2, FastCGI, etc. and the required gems/libs.These are the steps that worked for me. The various pieces: SCGI Rails 0.4.2 [...]
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Everyware by Adam Greenfield

Findability.org mentions a new, not-yet-released, book from Adam Greenfield, Everyware. Adam just did a talk at the East Coast IA retreat titled “Everyware: Planning for the user experience in ubiquitous computing” and described it thusly, “Everyday life—the domain of ubiquitous computing—is largely terra incognito for today’s interaction designers and information architectects, with their models based [...]
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Tom Kelley of IDEO interview

As a follow-up to the last entry, here’s a Tom Kelley interview, “A discussion on how to encourage and recognize daily innovation and creativity, assessing what tools, talents, or personas drive innovative projects and ideas.” 45 min Real audio. This is great stuff, and it’s a free 45 min lesson from the general manager of [...]
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The Ten Faces of Innovation

“Are you a Cross-Pollinator? Do you work with a Hurdler? Or a Storyteller? These are just a few of the roles that Tom Kelley, author of the bestselling Art of Innovation, suggests that people can play in an organization to foster innovation and new ideas—and fend off creativity-stifling naysayers. Inspired by the roles that Tom [...]
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Integrating Physical and Digital Interactions for Creative Collaboration

“For the past six years at UC Berkeley and Stanford University, my colleagues and I have conducted research into user interfaces that bind physical and electronic representations of artifacts for integrated interaction: Manipulation in one medium effects a corresponding change in the artifact’s dual medium. Based on fieldwork with designers, office workers, scientists, and engineers, [...]
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AIGA + Stefan Sagmeister

AIGA conference procedings are available; many huge PDFs, audio & video files, and interesting little sketches I guess you had to be there for to really get. Some of my favorites: Ellen Lupton’s Typophilia: Love, Death and Typography” PDF (33mb) and Stefan Sagmeister’s “Design and Happiness” PDF (253mb) or MP3 (36mb). (Even more Sagmeister: Hillmancurtis has [...]
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Computational Information Design

“The ability to collect, store, and manage data is increasing quickly, but our ability to understand it remains constant. In an attempt to gain better understanding of data, fields such as information visualization, data mining and graphic design are employed, each solving an isolated part of the specific problem, but failing in a broader sense: [...]
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design encyclopedia

From the UnderConsideration folks (who also do the excellent Speak Up) comes the fascinating design encyclopedia. They describe it as, “a growing, collaborative resource that describes, tracks and explains culture, commerce, politics, media, sports, brands – everything possible, really – through design.” If you prefer paragraphs of explanation, there’s a longer about page available. It’s [...]
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